Create and maintain real-time VFX in Unreal Engine 5, including atmospheric effects, environment effects (fog, dust, rain, snow), magic/energy effects, destruction, impacts, trails, UI/FX, camera effects and post-processing effects where required.
Design and implement effect systems using Niagara: emitters, systems, modules, events, GPU/CPU simulations, and interaction with the environment and characters.
Configure LOD and scalability settings, profile and optimize effects (memory usage, overdraw, translucency, GPU cost, tick cost).
Integrate VFX into gameplay and scenes: working with Blueprints, parameters, Material Parameter Collections, Sequencer, triggers and timing.
Maintain visual quality and consistency of effects across different platforms and quality settings, document and maintain the FX library.
Use AI-based tools to optimize workflows and significantly accelerate content creation.
Requirements
3+ years of experience as a VFX Artist or Technical VFX Artist in real-time environments
Strong proficiency with Unreal Engine 5 and extensive hands-on experience with Niagara (including GPU particles)
Strong knowledge of UE materials and shaders for VFX: masks, noise, UV animation, distortion, dissolves/disintegration effects, flipbooks, decals
Solid understanding of rendering and optimization: overdraw, transparency sorting, post-process behavior, lighting/exposure, Nanite and Lumen in the context of VFX
Experience working with DCC tools and textures: Blender (or similar), Photoshop; ability to create atlases, flipbooks, masks, normals and noise textures
Experience creating supporting simulations/content: smoke, dust, debris, particles, simple fluids/splashes in real-time environments using Niagara or materials
Ability to work from technical briefs, integrate into production pipelines, estimate timelines and maintain production-quality content
Understanding of visual storytelling and effect staging (timing, silhouette, readability, scale, color and contrast)
Advanced knowledge of Niagara VFX systems and practical experience creating stylized or realistic effects
Experience with particle simulations (fluids, cloth, dust, debris, etc.)
Fluent Russian
Nice to Have
Experience in virtual production pipelines: Sequencer, camera-based FX, working with filming/compositing requirements, chroma key / green screen workflows
Experience with Houdini (procedural VFX), EmberGen, Phoenix, RealFlow or similar tools; flipbook generation workflows (volume → sprite sheets)
Experience creating Niagara Modules, writing HLSL in Niagara or custom HLSL shaders in materials
Understanding of color pipelines (ACES / tone mapping) and color calibration for LED stages or compositing workflows