Unreal Technical Artist
Cyprus, Limassol
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  • Key Responsibilities
    • Scene optimization and preparation: setting up scenes, materials, instances, and assets for handoff to development.
    • Profiling and performance: in-depth performance analysis using Unreal Engine Profiler and Unreal Insights, identifying CPU and GPU bottlenecks, controlling Draw Calls and Overdraw, and eliminating FPS drops.
    • Tool development: creating technical solutions, Blueprints, helper scripts, and plugins to speed up artists’ workflows.
    • Technical asset control (Game Ready): defining technical requirements, including poly budgets, texture atlases, and LOD strategies, and ensuring geometry meets project standards.
    • Graphics systems optimization: setting up master materials and working with Lumen, Ray Tracing, and lighting systems with target performance in mind.
    • Technical documentation: writing guidelines, guides, and asset-handling rules for the art team.
    • Project architecture and pipeline: implementing Naming Conventions, maintaining the asset structure, and setting up automated content validation.
    • Cinematics (as needed): technical scene assembly in Sequencer and rendering video content.
    • AI pipeline technical support (as needed): building and configuring clear ComfyUI graphs using ControlNet and LoRA tailored to the project’s style, for use by 2D and 3D artists.
  • Requirements
    • Unreal Engine expertise (UE5+): confident use of Niagara, Sequencer, Material Editor, and real-time graphics setup.
    • Logic and automation: advanced Blueprints skills, plus knowledge of C++ or Python for writing scripts and tools.
    • DCC integration (Blender, etc.): understanding of technical 3D asset preparation and engine integration without performance loss.
    • External data and input systems: experience handling external signals and events, configuring Spatial Sync, tracking, and scene reactivity logic (including custom animations and rotations driven by external input).
    • Shader and video effects development: understanding of real-time compositing; creating custom shaders and tools, including presets for automating chroma key, keying, and graphics overlays.
    • Optimization: strong skills in optimizing scenes, materials, and shaders to ensure a stable real-time stream with no FPS drops.
    • Video streams and streaming: basic experience with or understanding of NDI / RTMP / WebRTC / OBS / Pixel Streaming for delivering real-time interactive content.
  • Nice to Have
    • Experience in Virtual Production / Live Production / Broadcast TV (virtual studios, AR sets).
    • Experience integrating and working with TouchDesigner / Notch for real-time video installations.
    • Skills in developing and automating graphics pipelines using neural networks, particularly ComfyUI, including customizing nodes and graphs and integrating ControlNet and LoRA tailored to the project’s style.
    • Skills in building and optimizing interactive 3D interfaces (UMG / 3D UI).
    • Background in AR/VR product development
  • What We Offer
    • Office-based role in Cyprus (Limassol)
    • Flexible start of the working day
    • Office meal compensation
    • Official employment under Cyprus labor law
    • 4 additional paid days off
    • No legacy codebase
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