Scene optimization and preparation: setting up scenes, materials, instances, and assets for handoff to development.
Profiling and performance: in-depth performance analysis using Unreal Engine Profiler and Unreal Insights, identifying CPU and GPU bottlenecks, controlling Draw Calls and Overdraw, and eliminating FPS drops.
Tool development: creating technical solutions, Blueprints, helper scripts, and plugins to speed up artists’ workflows.
Technical asset control (Game Ready): defining technical requirements, including poly budgets, texture atlases, and LOD strategies, and ensuring geometry meets project standards.
Graphics systems optimization: setting up master materials and working with Lumen, Ray Tracing, and lighting systems with target performance in mind.
Technical documentation: writing guidelines, guides, and asset-handling rules for the art team.
Project architecture and pipeline: implementing Naming Conventions, maintaining the asset structure, and setting up automated content validation.
Cinematics (as needed): technical scene assembly in Sequencer and rendering video content.
AI pipeline technical support (as needed): building and configuring clear ComfyUI graphs using ControlNet and LoRA tailored to the project’s style, for use by 2D and 3D artists.
Requirements
Unreal Engine expertise (UE5+): confident use of Niagara, Sequencer, Material Editor, and real-time graphics setup.
Logic and automation: advanced Blueprints skills, plus knowledge of C++ or Python for writing scripts and tools.
DCC integration (Blender, etc.): understanding of technical 3D asset preparation and engine integration without performance loss.
External data and input systems: experience handling external signals and events, configuring Spatial Sync, tracking, and scene reactivity logic (including custom animations and rotations driven by external input).
Shader and video effects development: understanding of real-time compositing; creating custom shaders and tools, including presets for automating chroma key, keying, and graphics overlays.
Optimization: strong skills in optimizing scenes, materials, and shaders to ensure a stable real-time stream with no FPS drops.
Video streams and streaming: basic experience with or understanding of NDI / RTMP / WebRTC / OBS / Pixel Streaming for delivering real-time interactive content.
Nice to Have
Experience in Virtual Production / Live Production / Broadcast TV (virtual studios, AR sets).
Experience integrating and working with TouchDesigner / Notch for real-time video installations.
Skills in developing and automating graphics pipelines using neural networks, particularly ComfyUI, including customizing nodes and graphs and integrating ControlNet and LoRA tailored to the project’s style.
Skills in building and optimizing interactive 3D interfaces (UMG / 3D UI).
Background in AR/VR product development
What We Offer
Office-based role in Cyprus (Limassol)
Flexible start of the working day
Office meal compensation
Official employment under Cyprus labor law
4 additional paid days off
No legacy codebase
Join Our Team
Apply to work on products redefining real-time entertainment